GROUP 7: Faiza, Afrida / Sirotin, Maxwell / Nguyen, Matthew

Shoot the thing. Don't get shot.

ActionButton
Movement Arrow keys
Slow Shift
Shoot Z
Bomb X
Beam C / Spacebar
Restart R
Mute / Unmute M

Tools:

Shot deals damage.

Bomb deletes bullets and builds beam.

Beam turns bullets into coins.

Graze bullets and coins to build bomb. 


Primary resource loop:

Graze bullets to build bomb.

Bomb bullets to build beam.

Beam bullets to build bomb.


Secondary resource loop:

Bombing bullets builds rank and score.

Beaming bullets builds score.

Rank increases score and difficulty.

Scoring builds lives.

Dying builds bomb and beam, and lowers rank.


Numbers:

Graze 300 bullets for one bomb .

Bomb 100 bullets for one beam.

Bomb 333 bullets to build rank up by 1.00.

Rank is a direct multiplier to score gain and enemy bullet speed.

Dying halves all rank above 1.00 (for example, if the player's rank is 400, a death will set it down to 2.50, because 4.00 = 1.00 + 3.00, and 2..50 = 1.00 + 3.00 / 2).

Bombing a bullet gives 100 points.

Grazing a bullet gives 20 points.

A coin is worth 3x a bullet in every resource gaining aspect.

Killing a phase is worth the phase number * 5,000 points.

Every 100,000 points an extra life is given.

Download

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Click download now to get access to the following files:

Resource-prototype.zip 2 MB
Resource-prototype.yyz 6 MB
Resource-prototype-post-jam.yyz 6 MB

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